Searched refs:D3DRS_ZFUNC (Results 1 – 8 of 8) sorted by relevance
40 dsa.depth.func = d3dcmpfunc_to_pipe_func(rs[D3DRS_ZFUNC]); in nine_convert_dsa_state()
2775 [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,3529 [D3DRS_ZFUNC] = NINE_STATE_DSA,
500 captureRenderState(D3DRS_ZFUNC); in capturePixelRenderStates()
1946 SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); in Reset()2502 case D3DRS_ZFUNC: in SetRenderState()
336 D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ enumerator
1006 captureRenderState(D3DRS_ZFUNC); in capturePixelRenderStates()
2408 SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); in Reset()3222 case D3DRS_ZFUNC: in SetRenderState()
758 D3DRS_ZFUNC = 23, enumerator