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Searched refs:D3DRS_ZFUNC (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c40 dsa.depth.func = d3dcmpfunc_to_pipe_func(rs[D3DRS_ZFUNC]); in nine_convert_dsa_state()
Dnine_state.c2775 [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
3529 [D3DRS_ZFUNC] = NINE_STATE_DSA,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp500 captureRenderState(D3DRS_ZFUNC); in capturePixelRenderStates()
DDirect3DDevice8.cpp1946 SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); in Reset()
2502 case D3DRS_ZFUNC: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h336 D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1006 captureRenderState(D3DRS_ZFUNC); in capturePixelRenderStates()
DDirect3DDevice9.cpp2408 SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); in Reset()
3222 case D3DRS_ZFUNC: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h758 D3DRS_ZFUNC = 23, enumerator