Searched refs:D3DRS_ZWRITEENABLE (Results 1 – 8 of 8) sorted by relevance
39 dsa.depth.writemask = !!rs[D3DRS_ZWRITEENABLE]; in nine_convert_dsa_state()
2769 [D3DRS_ZWRITEENABLE] = TRUE,3523 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
495 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
1940 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset()2381 case D3DRS_ZWRITEENABLE: in SetRenderState()
330 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ enumerator
1001 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
2402 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset()3089 case D3DRS_ZWRITEENABLE: in SetRenderState()
752 D3DRS_ZWRITEENABLE = 14, enumerator