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Searched refs:D3DRS_ZWRITEENABLE (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c39 dsa.depth.writemask = !!rs[D3DRS_ZWRITEENABLE]; in nine_convert_dsa_state()
Dnine_state.c2769 [D3DRS_ZWRITEENABLE] = TRUE,
3523 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp495 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
DDirect3DDevice8.cpp1940 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset()
2381 case D3DRS_ZWRITEENABLE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h330 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1001 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
DDirect3DDevice9.cpp2402 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset()
3089 case D3DRS_ZWRITEENABLE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h752 D3DRS_ZWRITEENABLE = 14, enumerator