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Searched refs:D3DSAMP_MAXMIPLEVEL (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1097 captureSamplerState(sampler, D3DSAMP_MAXMIPLEVEL); in capturePixelSamplerStates()
DDirect3DDevice9.cpp2538 SetSamplerState(i, D3DSAMP_MAXMIPLEVEL, 0); in Reset()
4332 case D3DSAMP_MAXMIPLEVEL: in SetSamplerState()
6080 int samplerLOD = samplerState[sampler][D3DSAMP_MAXMIPLEVEL]; in bindTextures()
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c50 case D3DSAMP_MAXMIPLEVEL: return "MAXMIPLEVEL"; in nine_D3DSAMP_to_str()
Dnine_state.c868 int lod = context->samp[s][D3DSAMP_MAXMIPLEVEL] - context->texture[s].lod; in update_sampler_derived()
2908 [D3DSAMP_MAXMIPLEVEL] = 0,
/external/mesa3d/include/D3D9/
Dd3d9types.h874 D3DSAMP_MAXMIPLEVEL = 9, enumerator