Searched refs:D3DSBT_VERTEXSTATE (Results 1 – 5 of 5) sorted by relevance
52 if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL) in Direct3DStateBlock8()
1158 D3DSBT_VERTEXSTATE = 3, // capture vertex state enumerator
59 if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL) in Direct3DStateBlock9()
1110 D3DSBT_VERTEXSTATE = 3 enumerator
2266 Type == D3DSBT_VERTEXSTATE || in NineDevice9_CreateStateBlock()2270 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; in NineDevice9_CreateStateBlock()2287 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { in NineDevice9_CreateStateBlock()