Searched refs:D3DSPDM_SATURATE (Results 1 – 3 of 3) sorted by relevance
966 D3DSPDM_SATURATE= 1<<D3DSP_DSTMOD_SHIFT, // clamp to 0. to 1. range enumerator
1029 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, enumerator
102 #define NINED3DSPDM_SATURATE (D3DSPDM_SATURATE >> D3DSP_DSTMOD_SHIFT)