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Searched refs:D3DSP_DSTMOD_SHIFT (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/include/D3D9/
Dd3d9types.h1024 #define D3DSP_DSTMOD_SHIFT 20 macro
1025 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
1028 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
1029 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
1030 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
1031 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
/external/swiftshader/include/Direct3D/
Dd3d8types.h960 #define D3DSP_DSTMOD_SHIFT 20 macro
965 D3DSPDM_NONE = 0<<D3DSP_DSTMOD_SHIFT, // nop
966 D3DSPDM_SATURATE= 1<<D3DSP_DSTMOD_SHIFT, // clamp to 0. to 1. range
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_shader.c102 #define NINED3DSPDM_SATURATE (D3DSPDM_SATURATE >> D3DSP_DSTMOD_SHIFT)
103 #define NINED3DSPDM_PARTIALP (D3DSPDM_PARTIALPRECISION >> D3DSP_DSTMOD_SHIFT)
104 #define NINED3DSPDM_CENTROID (D3DSPDM_MSAMPCENTROID >> D3DSP_DSTMOD_SHIFT)
3174 dst->mod = (tok & D3DSP_DSTMOD_MASK) >> D3DSP_DSTMOD_SHIFT; in sm1_parse_dst_param()