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Searched refs:D3DSP_SWIZZLE_SHIFT (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h1052 #define D3DSP_SWIZZLE_SHIFT 16 macro
1056 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1057 (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1058 (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1059 (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1063 ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1064 (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1065 (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1066 (0 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1069 ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
[all …]
/external/mesa3d/include/D3D9/
Dd3d9types.h1073 #define D3DSP_SWIZZLE_SHIFT 16 macro
1074 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
1077 …((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_shader.c3188 src->swizzle = (tok & D3DSP_SWIZZLE_MASK) >> D3DSP_SWIZZLE_SHIFT; in sm1_parse_src_param()