Searched refs:D3DSTENCILOP_KEEP (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 2423 SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); in Reset() 2424 SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset() 2425 SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); in Reset() 2481 SetRenderState(D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_KEEP); in Reset() 2482 SetRenderState(D3DRS_CCW_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset() 2483 SetRenderState(D3DRS_CCW_STENCILPASS, D3DSTENCILOP_KEEP); in Reset() 3339 case D3DSTENCILOP_KEEP: in SetRenderState() 3370 case D3DSTENCILOP_KEEP: in SetRenderState() 3401 case D3DSTENCILOP_KEEP: in SetRenderState() 3765 case D3DSTENCILOP_KEEP: in SetRenderState() [all …]
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 1963 SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); in Reset() 1964 SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset() 1965 SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); in Reset() 2628 case D3DSTENCILOP_KEEP: in SetRenderState() 2659 case D3DSTENCILOP_KEEP: in SetRenderState() 2690 case D3DSTENCILOP_KEEP: in SetRenderState()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_state.c | 2791 [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP, 2792 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP, 2793 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP, 2851 [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP, 2852 [D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP, 2853 [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
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D | nine_pipe.h | 605 case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP; in d3dstencilop_to_pipe_stencil_op()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 268 D3DSTENCILOP_KEEP = 1, enumerator
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1114 D3DSTENCILOP_KEEP = 1, enumerator
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