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Searched refs:D3DTA_CONSTANT (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4635 case D3DTA_CONSTANT: in SetTextureStageState()
4681 case D3DTA_CONSTANT: in SetTextureStageState()
4812 case D3DTA_CONSTANT: in SetTextureStageState()
4858 case D3DTA_CONSTANT: in SetTextureStageState()
5015 case D3DTA_CONSTANT: in SetTextureStageState()
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_dump.c250 case D3DTA_CONSTANT: return "CONSTANT"; in nine_D3DTA_to_str()
Dnine_ff.c1110 case D3DTA_CONSTANT: in ps_get_ts_arg()
/external/mesa3d/include/D3D9/
Dd3d9types.h330 #define D3DTA_CONSTANT 0x00000006 macro