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Searched refs:D3DTA_CURRENT (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2018 SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT); in Reset()
2021 SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); in Reset()
2040 SetTextureStageState(i, D3DTSS_COLORARG0, D3DTA_CURRENT); in Reset()
2041 SetTextureStageState(i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); in Reset()
2042 SetTextureStageState(i, D3DTSS_RESULTARG, D3DTA_CURRENT); in Reset()
3249 case D3DTA_CURRENT: in SetTextureStageState()
3292 case D3DTA_CURRENT: in SetTextureStageState()
3420 case D3DTA_CURRENT: in SetTextureStageState()
3463 case D3DTA_CURRENT: in SetTextureStageState()
3724 case D3DTA_CURRENT: in SetTextureStageState()
[all …]
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2508 SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT); in Reset()
2511 SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); in Reset()
2520 SetTextureStageState(i, D3DTSS_COLORARG0, D3DTA_CURRENT); in Reset()
2521 SetTextureStageState(i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); in Reset()
2522 SetTextureStageState(i, D3DTSS_RESULTARG, D3DTA_CURRENT); in Reset()
4620 case D3DTA_CURRENT: in SetTextureStageState()
4666 case D3DTA_CURRENT: in SetTextureStageState()
4797 case D3DTA_CURRENT: in SetTextureStageState()
4843 case D3DTA_CURRENT: in SetTextureStageState()
4954 case D3DTA_CURRENT: in SetTextureStageState()
[all …]
/external/swiftshader/include/Direct3D/
Dd3d8types.h548 #define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write) macro
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2883 [D3DTSS_COLORARG2] = D3DTA_CURRENT,
2884 [D3DTSS_COLORARG0] = D3DTA_CURRENT,
2886 [D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
2887 [D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
2888 [D3DTSS_RESULTARG] = D3DTA_CURRENT,
Dnine_dump.c245 case D3DTA_CURRENT: return "CURRENT"; in nine_D3DTA_to_str()
Dnine_ff.c1113 case D3DTA_CURRENT: in ps_get_ts_arg()
1152 case D3DTA_CURRENT: in ps_get_ts_dst()
1459 dst = ps_get_ts_dst(&ps, key->ts[s].resultarg ? D3DTA_TEMP : D3DTA_CURRENT); in nine_ff_build_ps()
/external/mesa3d/include/D3D9/
Dd3d9types.h325 #define D3DTA_CURRENT 0x00000001 macro