Searched refs:D3DTA_SELECTMASK (Results 1 – 6 of 6) sorted by relevance
3244 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()3268 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()3287 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()3311 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()3415 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()3439 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()3458 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()3482 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()3722 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()3746 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()[all …]
4615 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()4642 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()4661 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()4688 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()4792 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()4819 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()4838 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()4865 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()4952 switch(value & D3DTA_SELECTMASK) in SetTextureStageState()4976 switch(value & ~D3DTA_SELECTMASK) in SetTextureStageState()[all …]
546 #define D3DTA_SELECTMASK 0x0000000f // mask for arg selector macro
243 switch (value & D3DTA_SELECTMASK) { in nine_D3DTA_to_str()
1109 switch (ta & D3DTA_SELECTMASK) { in ps_get_ts_arg()1151 switch (ta & D3DTA_SELECTMASK) { in ps_get_ts_dst()
323 #define D3DTA_SELECTMASK 0x0000000f macro