Searched refs:D3DTOP_BUMPENVMAPLUMINANCE (Results 1 – 5 of 5) sorted by relevance
1212 top != D3DTOP_BUMPENVMAP && top != D3DTOP_BUMPENVMAPLUMINANCE && in ps_do_ts_op()1291 case D3DTOP_BUMPENVMAPLUMINANCE: in ps_do_ts_op()1417 key->ts[s-1].colorop == D3DTOP_BUMPENVMAPLUMINANCE)) { in nine_ff_build_ps()1430 if (key->ts[s-1].colorop == D3DTOP_BUMPENVMAPLUMINANCE) { in nine_ff_build_ps()1451 if (s >= 1 && key->ts[s-1].colorop == D3DTOP_BUMPENVMAPLUMINANCE) in nine_ff_build_ps()1456 key->ts[s].colorop == D3DTOP_BUMPENVMAPLUMINANCE) in nine_ff_build_ps()
526 D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel enumerator
1173 D3DTOP_BUMPENVMAPLUMINANCE = 23, enumerator
3227 case D3DTOP_BUMPENVMAPLUMINANCE: in SetTextureStageState()3398 case D3DTOP_BUMPENVMAPLUMINANCE: in SetTextureStageState()
4598 case D3DTOP_BUMPENVMAPLUMINANCE: in SetTextureStageState()4775 case D3DTOP_BUMPENVMAPLUMINANCE: in SetTextureStageState()