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Searched refs:D3DTOP_BUMPENVMAPLUMINANCE (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_ff.c1212 top != D3DTOP_BUMPENVMAP && top != D3DTOP_BUMPENVMAPLUMINANCE && in ps_do_ts_op()
1291 case D3DTOP_BUMPENVMAPLUMINANCE: in ps_do_ts_op()
1417 key->ts[s-1].colorop == D3DTOP_BUMPENVMAPLUMINANCE)) { in nine_ff_build_ps()
1430 if (key->ts[s-1].colorop == D3DTOP_BUMPENVMAPLUMINANCE) { in nine_ff_build_ps()
1451 if (s >= 1 && key->ts[s-1].colorop == D3DTOP_BUMPENVMAPLUMINANCE) in nine_ff_build_ps()
1456 key->ts[s].colorop == D3DTOP_BUMPENVMAPLUMINANCE) in nine_ff_build_ps()
/external/swiftshader/include/Direct3D/
Dd3d8types.h526 D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel enumerator
/external/mesa3d/include/D3D9/
Dd3d9types.h1173 D3DTOP_BUMPENVMAPLUMINANCE = 23, enumerator
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3227 case D3DTOP_BUMPENVMAPLUMINANCE: in SetTextureStageState()
3398 case D3DTOP_BUMPENVMAPLUMINANCE: in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4598 case D3DTOP_BUMPENVMAPLUMINANCE: in SetTextureStageState()
4775 case D3DTOP_BUMPENVMAPLUMINANCE: in SetTextureStageState()