Searched refs:D3DTSS_BUMPENVMAT01 (Results 1 – 9 of 9) sorted by relevance
180 case D3DTSS_BUMPENVMAT01: return "BUMPENVMAT01"; in nine_D3DTSS_to_str()353 case D3DTSS_BUMPENVMAT01: in nine_dump_D3DTSS_value()
1848 case D3DTSS_BUMPENVMAT01: in CSMT_ITEM_NO_WAIT()2890 [D3DTSS_BUMPENVMAT01] = 0,
1997 dst[8 + s].y = asfloat(context->ff.tex_stage[s][D3DTSS_BUMPENVMAT01]); in nine_ff_load_ps_params()
541 captureTextureStageState(stage, D3DTSS_BUMPENVMAT01); in capturePixelTextureStates()
2023 SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f)); in Reset()3503 case D3DTSS_BUMPENVMAT01: in SetTextureStageState()
447 D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ enumerator
1072 captureTextureStageState(stage, D3DTSS_BUMPENVMAT01); in capturePixelTextureStates()
2513 SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f)); in Reset()4886 case D3DTSS_BUMPENVMAT01: in SetTextureStageState()
1187 D3DTSS_BUMPENVMAT01 = 8, enumerator