Searched refs:D3DTSS_BUMPENVMAT10 (Results 1 – 9 of 9) sorted by relevance
181 case D3DTSS_BUMPENVMAT10: return "BUMPENVMAT10"; in nine_D3DTSS_to_str()354 case D3DTSS_BUMPENVMAT10: in nine_dump_D3DTSS_value()
1851 case D3DTSS_BUMPENVMAT10: in CSMT_ITEM_NO_WAIT()2891 [D3DTSS_BUMPENVMAT10] = 0,
1998 dst[8 + s].z = asfloat(context->ff.tex_stage[s][D3DTSS_BUMPENVMAT10]); in nine_ff_load_ps_params()
542 captureTextureStageState(stage, D3DTSS_BUMPENVMAT10); in capturePixelTextureStates()
2024 SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f)); in Reset()3506 case D3DTSS_BUMPENVMAT10: in SetTextureStageState()
448 D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ enumerator
1073 captureTextureStageState(stage, D3DTSS_BUMPENVMAT10); in capturePixelTextureStates()
2514 SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f)); in Reset()4889 case D3DTSS_BUMPENVMAT10: in SetTextureStageState()
1188 D3DTSS_BUMPENVMAT10 = 9, enumerator