Searched refs:D3DTSS_COLOROP (Results 1 – 9 of 9) sorted by relevance
167 for(int state = D3DTSS_COLOROP; state <= D3DTSS_CONSTANT; state++) in Apply()1065 captureTextureStageState(stage, D3DTSS_COLOROP); in capturePixelTextureStates()
2506 SetTextureStageState(i, D3DTSS_COLOROP, i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE); in Reset()4513 if(stage < 0 || stage >= 8 || type < D3DTSS_COLOROP || type > D3DTSS_CONSTANT) in SetTextureStageState()4529 case D3DTSS_COLOROP: in SetTextureStageState()
170 case D3DTSS_COLOROP: return "COLOROP"; in nine_D3DTSS_to_str()334 case D3DTSS_COLOROP: in nine_dump_D3DTSS_value()
2880 [D3DTSS_COLOROP] = D3DTOP_DISABLE,2948 state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE; in nine_state_set_defaults()
1731 key.ts[s].colorop = context->ff.tex_stage[s][D3DTSS_COLOROP]; in nine_ff_get_ps()
534 captureTextureStageState(stage, D3DTSS_COLOROP); in capturePixelTextureStates()
2016 SetTextureStageState(i, D3DTSS_COLOROP, i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE); in Reset()3158 case D3DTSS_COLOROP: in SetTextureStageState()
440 D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ enumerator
1180 D3DTSS_COLOROP = 1, enumerator