Searched refs:D3DTSS_RESULTARG (Results 1 – 11 of 11) sorted by relevance
115 bool textureStageStateCaptured[8][D3DTSS_RESULTARG + 1];116 unsigned long textureStageState[8][D3DTSS_RESULTARG + 1];
133 for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) in Apply()216 for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) in Capture()415 for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) in clear()550 captureTextureStageState(stage, D3DTSS_RESULTARG); in capturePixelTextureStates()
241 unsigned long textureStageState[8][D3DTSS_RESULTARG + 1];
1612 …if(!value || stage < 0 || stage >= 8 || state < 0 || state > D3DTSS_RESULTARG) // FIXME: Set *v… in GetTextureStageState()2042 SetTextureStageState(i, D3DTSS_RESULTARG, D3DTA_CURRENT); in Reset()3142 if(stage >= 8 || type < 0 || type > D3DTSS_RESULTARG) in SetTextureStageState()3807 case D3DTSS_RESULTARG: in SetTextureStageState()
178 case D3DTSS_RESULTARG: return "RESULTARG"; in nine_D3DTSS_to_str()345 case D3DTSS_RESULTARG: in nine_dump_D3DTSS_value()
1786 key.ts[s].resultarg = context->ff.tex_stage[s][D3DTSS_RESULTARG] == D3DTA_TEMP; in nine_ff_get_ps()
2888 [D3DTSS_RESULTARG] = D3DTA_CURRENT,
466 D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ enumerator
1081 captureTextureStageState(stage, D3DTSS_RESULTARG); in capturePixelTextureStates()
2522 SetTextureStageState(i, D3DTSS_RESULTARG, D3DTA_CURRENT); in Reset()5040 case D3DTSS_RESULTARG: in SetTextureStageState()
1196 D3DTSS_RESULTARG = 28, enumerator