Searched refs:D3DTS_WORLDMATRIX (Results 1 – 6 of 6) sorted by relevance
319 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) macro320 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)321 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)322 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)323 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
1235 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)1236 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)1237 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)1238 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)1239 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) macro
49 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
3649 if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255))) in nine_state_access_transform()3651 index = 10 + (t - D3DTS_WORLDMATRIX(0)); in nine_state_access_transform()
136 SetTransform(D3DTS_WORLDMATRIX(i), &identity); in Direct3DDevice8()
148 SetTransform(D3DTS_WORLDMATRIX(i), &identity); in Direct3DDevice9()