Searched refs:D3DUSAGE_DEPTHSTENCIL (Results 1 – 15 of 15) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DSurface8.cpp | 62 …E_RENDERTARGET) == D3DUSAGE_RENDERTARGET || (usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENC… in Direct3DSurface8()
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D | Direct3D8.cpp | 187 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat() 303 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat() 419 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat()
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D | Direct3DDevice8.cpp | 575 … || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_… in CreateDepthStencilSurface() 580 …eight, format, D3DPOOL_DEFAULT, multiSample, format == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL); in CreateDepthStencilSurface() 1928 …mpleType, presentParameters->AutoDepthStencilFormat == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL); in Reset()
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | volumetexture9.c | 57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)), in NineVolumeTexture9_ctor()
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D | texture9.c | 140 if (Usage & D3DUSAGE_DEPTHSTENCIL) in NineTexture9_ctor()
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D | cubetexture9.c | 99 if (Usage & D3DUSAGE_DEPTHSTENCIL) in NineCubeTexture9_ctor()
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D | surface9.c | 112 } else if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) { in NineSurface9_ctor() 190 if (This->base.resource && (pDesc->Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))) in NineSurface9_ctor()
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D | adapter9.c | 300 if (Usage & D3DUSAGE_DEPTHSTENCIL) { in NineAdapter9_CheckDeviceFormat() 338 if (!(Usage & D3DUSAGE_DEPTHSTENCIL)) in NineAdapter9_CheckDeviceFormat()
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D | basetexture9.c | 56 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) || in NineBaseTexture9_ctor()
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D | device9.c | 1010 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | in NineDevice9_CreateTexture() 1075 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | in NineDevice9_CreateCubeTexture() 1202 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; in create_zs_or_rt_surface() 1674 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL), in NineDevice9_StretchRect()
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/external/swiftshader/src/D3D9/ |
D | Direct3DSurface9.cpp | 80 …e, lockableOverride), (usage & D3DUSAGE_RENDERTARGET) || (usage & D3DUSAGE_DEPTHSTENCIL)), contain… in Direct3DSurface9()
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D | Direct3D9.cpp | 289 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat() 456 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat() 619 else if(usage & D3DUSAGE_DEPTHSTENCIL) in CheckDeviceFormat() 791 …CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, s… in CheckDeviceMultiSampleType()
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D | Direct3DDevice9.cpp | 571 … || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_… in CreateDepthStencilSurface() 602 …height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL); in CreateDepthStencilSurface() 2382 …rameters->MultiSampleType, presentParameters->MultiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL); in Reset() 6240 bool depthStencil = (sourceDescription.Usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL; in stretchRect()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 1435 #define D3DUSAGE_DEPTHSTENCIL (0x00000002L) macro
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 243 #define D3DUSAGE_DEPTHSTENCIL 0x00000002 macro
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