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Searched refs:D3DUSAGE_SOFTWAREPROCESSING (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dvolumetexture9.c98 if (Usage & D3DUSAGE_SOFTWAREPROCESSING) in NineVolumeTexture9_ctor()
Dtexture9.c147 if (Usage & D3DUSAGE_SOFTWAREPROCESSING) in NineTexture9_ctor()
Dcubetexture9.c105 if (Usage & D3DUSAGE_SOFTWAREPROCESSING) in NineCubeTexture9_ctor()
Dbuffer9.c115 if (Usage & D3DUSAGE_SOFTWAREPROCESSING) in NineBuffer9_ctor()
Ddevice9.c1012 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; in NineDevice9_CreateTexture()
1045 D3DUSAGE_SOFTWAREPROCESSING; in NineDevice9_CreateVolumeTexture()
1077 D3DUSAGE_SOFTWAREPROCESSING; in NineDevice9_CreateCubeTexture()
1112 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | in NineDevice9_CreateVertexBuffer()
1151 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); in NineDevice9_CreateIndexBuffer()
/external/swiftshader/include/Direct3D/
Dd3d8types.h1439 #define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L) macro
/external/mesa3d/include/D3D9/
Dd3d9types.h245 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010 macro