Searched refs:D3DVERTEXTEXTURESAMPLER3 (Results 1 – 4 of 4) sorted by relevance
1087 for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++) in capturePixelSamplerStates()1171 for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++) in captureVertexSamplerStates()
1879 if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) in GetSamplerState()1993 if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) in GetTexture()2526 for(int i = 0; i <= D3DVERTEXTEXTURESAMPLER3; i = (i != 15) ? (i + 1) : D3DVERTEXTEXTURESAMPLER0) in Reset()4147 if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) in SetSamplerState()4468 if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) in SetTexture()
2421 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); in NineDevice9_GetTexture()2448 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); in NineDevice9_SetTexture()2525 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); in NineDevice9_GetSamplerState()2548 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); in NineDevice9_SetSamplerState()
1233 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) macro