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Searched refs:D3DVSDT_D3DCOLOR (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h843 #define D3DVSDT_D3DCOLOR 0x04 // 4D packed unsigned bytes mapped to 0. to 1. range macro
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4530 case D3DVSDT_D3DCOLOR: attribute.define(sw::STREAMTYPE_COLOR, 4); break; in bindStreams()