Searched refs:DATATYPE (Results 1 – 5 of 5) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 341 template <> struct DataTypeTraits<deUint16> { enum { DATATYPE = TYPE_FLOAT16 }; }; enumerator 342 template <> struct DataTypeTraits<float> { enum { DATATYPE = TYPE_FLOAT }; }; enumerator 343 template <> struct DataTypeTraits<bool> { enum { DATATYPE = TYPE_BOOL }; }; enumerator 344 template <> struct DataTypeTraits<int> { enum { DATATYPE = TYPE_INT }; }; enumerator 345 template <> struct DataTypeTraits<deUint32> { enum { DATATYPE = TYPE_UINT }; }; enumerator 346 template <> struct DataTypeTraits<tcu::Mat2> { enum { DATATYPE = TYPE_FLOAT_MAT2 }; }; enumerator 347 template <> struct DataTypeTraits<tcu::Mat2x3> { enum { DATATYPE = TYPE_FLOAT_MAT2X3 }; }; enumerator 348 template <> struct DataTypeTraits<tcu::Mat2x4> { enum { DATATYPE = TYPE_FLOAT_MAT2X4 }; }; enumerator 349 template <> struct DataTypeTraits<tcu::Mat3x2> { enum { DATATYPE = TYPE_FLOAT_MAT3X2 }; }; enumerator 350 template <> struct DataTypeTraits<tcu::Mat3> { enum { DATATYPE = TYPE_FLOAT_MAT3 }; }; enumerator [all …]
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D | gluDrawUtil.hpp | 245 #define DECLARE_VA_CTOR(NAME, DATATYPE, TYPE, CONVERT) \ argument 246 …::string& name, int offset, int numComponents, int numElements, int stride, const DATATYPE* data) \ 250 …const std::string& name, int numComponents, int numElements, int stride, const DATATYPE* data) \ 254 …g NAME (int location, int numComponents, int numElements, int stride, const DATATYPE* data) \
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 150 #define DECLARE_TYPE_TRAIT(DATATYPE, TYPE) \ argument 152 struct TypeTraits<DATATYPE> { \
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 258 #define DECLARE_TYPE_TRAIT(DATATYPE, TYPE) \ argument 260 struct TypeTraits<DATATYPE> { \
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 253 #define DECLARE_TYPE_TRAIT(DATATYPE, TYPE) \ argument 255 struct TypeTraits<DATATYPE> { \
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