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Searched refs:DBG_MSAA (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_screen.h93 #define DBG_MSAA (1 << 14) macro
Dr300_debug.c45 { "msaa", DBG_MSAA, "Log MSAA resources"},
Dr300_texture.c1124 if (SCREEN_DBG_ON(rscreen, DBG_MSAA) && base->nr_samples > 1) { in r300_texture_create_object()