Searched refs:DBG_TEXTURE (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_debug.h | 45 #define DBG_TEXTURE 0x10 macro
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D | i915_resource_texture.c | 965 I915_DBG(DBG_TEXTURE, "%s: %p stride %u, blocks (%u, %u) tiling %s\n", __func__, in i915_texture_create() 1019 I915_DBG(DBG_TEXTURE, "%s: %p stride %u, blocks (%u, %u) tiling %s\n", __func__, in i915_texture_from_handle()
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D | i915_debug.c | 43 {"texture", DBG_TEXTURE, "Texture information"},
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_debug.c | 45 { "tex", DBG_TEXTURE, "IDirect3DTexture9 implementation." },
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D | nine_debug.h | 75 #define DBG_TEXTURE (1<<16) macro
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D | texture9.c | 38 #define DBG_CHANNEL DBG_TEXTURE
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