Searched refs:DECISION_STATIC (Results 1 – 2 of 2) sorted by relevance
88 DECISION_STATIC = 0, enumerator169 bool isStaticCase = m_decisionType == DECISION_STATIC; in init()440 bool isStaticCase = m_decisionType == DECISION_STATIC; in init()857 DE_STATIC_ASSERT(DECISION_STATIC == 0); in init()858 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++) in init()860 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init()932 DE_STATIC_ASSERT(DECISION_STATIC == 0); in init()933 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++) in init()935 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init()
88 DECISION_STATIC = 0, enumerator169 bool isStaticCase = m_decisionType == DECISION_STATIC; in init()444 bool isStaticCase = m_decisionType == DECISION_STATIC; in init()869 DE_STATIC_ASSERT(DECISION_STATIC == 0); in init()870 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++) in init()872 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init()944 DE_STATIC_ASSERT(DECISION_STATIC == 0); in init()945 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++) in init()947 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init()