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Searched refs:DECISION_STATIC (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp88 DECISION_STATIC = 0, enumerator
169 bool isStaticCase = m_decisionType == DECISION_STATIC; in init()
440 bool isStaticCase = m_decisionType == DECISION_STATIC; in init()
857 DE_STATIC_ASSERT(DECISION_STATIC == 0); in init()
858 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++) in init()
860 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init()
932 DE_STATIC_ASSERT(DECISION_STATIC == 0); in init()
933 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++) in init()
935 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init()
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp88 DECISION_STATIC = 0, enumerator
169 bool isStaticCase = m_decisionType == DECISION_STATIC; in init()
444 bool isStaticCase = m_decisionType == DECISION_STATIC; in init()
869 DE_STATIC_ASSERT(DECISION_STATIC == 0); in init()
870 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++) in init()
872 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init()
944 DE_STATIC_ASSERT(DECISION_STATIC == 0); in init()
945 for (int decisionType = (int)DECISION_STATIC; decisionType < (int)DECISION_LAST; decisionType++) in init()
947 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init()