Searched refs:DEPTH_ALWAYS (Results 1 – 6 of 6) sorted by relevance
530 case GL_ALWAYS: return sw::DEPTH_ALWAYS; in ConvertDepthComparison()540 return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
120 DEPTH_ALWAYS, enumerator
2077 case GL_ALWAYS: return sw::DEPTH_ALWAYS; in ConvertDepthComparison()2087 return sw::DEPTH_ALWAYS; in ConvertDepthComparison()
429 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in depthTest()447 case DEPTH_ALWAYS: in depthTest()505 case DEPTH_ALWAYS: in depthTest()700 …if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.dept… in writeDepth()
2527 renderer->setDepthCompare(sw::DEPTH_ALWAYS); in SetRenderState()
3247 renderer->setDepthCompare(sw::DEPTH_ALWAYS); in SetRenderState()