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Searched refs:DEPTH_LESSEQUAL (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.hpp125 DEPTH_LESSEQUAL, enumerator
DQuadRasterizer.cpp164 …if(!state.stencilActive && state.depthTestActive && (state.depthCompareMode == DEPTH_LESSEQUAL || … in rasterize()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp50 setDepthCompare(DEPTH_LESSEQUAL); in Device()
Dutilities.cpp532 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; in ConvertDepthComparison()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp54 setDepthCompare(DEPTH_LESSEQUAL); in Device()
Dutilities.cpp2079 case GL_LEQUAL: return sw::DEPTH_LESSEQUAL; in ConvertDepthComparison()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2515 renderer->setDepthCompare(sw::DEPTH_LESSEQUAL); in SetRenderState()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp479 case DEPTH_LESSEQUAL: in depthTest()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3235 renderer->setDepthCompare(sw::DEPTH_LESSEQUAL); in SetRenderState()