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Searched refs:DEPTH_USER_DEFINED (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fPrimitiveBoundingBoxTests.cpp3667 DEPTH_USER_DEFINED, enumerator
3774 << ((m_depthType == DEPTH_USER_DEFINED) ? ("Fragment depth is set in the fragment shader") : ("")) in init()
3913 if (!hasTessellation && m_depthType == DEPTH_USER_DEFINED) in genVertexSource()
3926 else if (m_depthType == DEPTH_USER_DEFINED) in genVertexSource()
3950 if (m_depthType == DEPTH_USER_DEFINED) in genFragmentSource()
3961 if (m_depthType == DEPTH_USER_DEFINED) in genFragmentSource()
4028 if (m_depthType == DEPTH_USER_DEFINED) in genTessellationEvaluationSource()
4040 if (m_depthType == DEPTH_USER_DEFINED) in genTessellationEvaluationSource()
5176 DepthDrawCase::DEPTH_USER_DEFINED in init()