Searched refs:DOOR_BLUE (Results 1 – 1 of 1) sorted by relevance
93 DOOR_BLUE (33), enumConstant464 case DOOR_BLUE:466 … newObject = spawnObjectDoor(x, y, GameObjectType.DOOR_BLUE, (type == GameObjectType.DOOR_BLUE));4642 } else if (type == GameObjectType.DOOR_BLUE) {4743 case DOOR_BLUE: