Home
last modified time | relevance | path

Searched refs:DRM_IOCTL_VC4_CREATE_SHADER_BO (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/include/drm-uapi/
Dvc4_drm.h51 #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, str… macro
/external/kernel-headers/original/uapi/drm/
Dvc4_drm.h54 #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, str… macro
/external/libdrm/include/drm/
Dvc4_drm.h54 #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, str… macro
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_bufmgr.c496 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_CREATE_SHADER_BO, in vc4_bo_alloc_shader()
Dvc4_simulator.c647 case DRM_IOCTL_VC4_CREATE_SHADER_BO: in vc4_simulator_ioctl()