Searched refs:DRM_IOCTL_VC4_CREATE_SHADER_BO (Results 1 – 5 of 5) sorted by relevance
51 #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, str… macro
54 #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, str… macro
496 ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_CREATE_SHADER_BO, in vc4_bo_alloc_shader()
647 case DRM_IOCTL_VC4_CREATE_SHADER_BO: in vc4_simulator_ioctl()