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Searched refs:DX10_R32G32B32A32_FLOAT (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTTexture.h389 DX10_R32G32B32A32_FLOAT= 0x50, enumerator
DPVRTTexture.cpp986 case DX10_R32G32B32A32_FLOAT: in PVRTMapLegacyTextureEnumToNewFormat()