/external/spirv-llvm/lib/SPIRV/libSPIRV/ |
D | SPIRVNameMapEnum.h | 328 add(DecorationUniform, "Uniform"); in SPIRV_DEF_NAMEMAP()
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D | spirv.hpp | 346 DecorationUniform = 26, enumerator
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D | SPIRVEnum.h | 330 ADD_VEC_INIT(DecorationUniform, { CapabilityShader }); in init()
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D | SPIRVIsValidEnum.h | 398 case DecorationUniform: in isValid()
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/external/shaderc/spirv-headers/include/spirv/1.1/ |
D | spirv.hpp | 367 DecorationUniform = 26, enumerator
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.1/ |
D | spirv.hpp | 367 DecorationUniform = 26, enumerator
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/external/shaderc/spirv-headers/include/spirv/1.0/ |
D | spirv.hpp | 363 DecorationUniform = 26, enumerator
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/external/shaderc/spirv-headers/include/spirv/1.2/ |
D | spirv.hpp | 370 DecorationUniform = 26, enumerator
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.0/ |
D | spirv.hpp | 363 DecorationUniform = 26, enumerator
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/external/deqp-deps/SPIRV-Headers/include/spirv/1.2/ |
D | spirv.hpp | 370 DecorationUniform = 26, enumerator
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.1/ |
D | spirv.hpp | 367 DecorationUniform = 26, enumerator
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.0/ |
D | spirv.hpp | 363 DecorationUniform = 26, enumerator
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/1.2/ |
D | spirv.hpp | 370 DecorationUniform = 26, enumerator
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/external/shaderc/spirv-headers/include/spirv/unified1/ |
D | spirv.hpp | 396 DecorationUniform = 26, enumerator
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/external/deqp-deps/glslang/SPIRV/ |
D | spirv.hpp | 408 DecorationUniform = 26, enumerator
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/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/ |
D | spirv.hpp | 404 DecorationUniform = 26, enumerator
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/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/ |
D | spirv.hpp | 408 DecorationUniform = 26, enumerator
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/external/swiftshader/third_party/SPIRV-Tools/test/ |
D | operand_capabilities_test.cpp | 444 CASE1(DECORATION, DecorationUniform, Shader),
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/external/deqp-deps/SPIRV-Tools/test/ |
D | operand_capabilities_test.cpp | 444 CASE1(DECORATION, DecorationUniform, Shader),
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