Searched refs:DeletePending (Results 1 – 7 of 7) sorted by relevance
183 && !syncObj->DeletePending) { in _mesa_get_and_ref_sync()253 syncObj->DeletePending = GL_TRUE; in delete_sync()288 syncObj->DeletePending = GL_FALSE; in fence_sync()
402 if (!shProg->DeletePending) { in delete_shader_program()403 shProg->DeletePending = GL_TRUE; in delete_shader_program()420 if (!sh->DeletePending) { in delete_shader()421 sh->DeletePending = GL_TRUE; in delete_shader()687 *params = shProg->DeletePending; in get_programiv()958 *params = shader->DeletePending; in get_shaderiv()
1412 GLboolean DeletePending; /**< true if buffer object is removed from the hash */ member2578 GLboolean DeletePending; member2916 GLboolean DeletePending; member3213 GLboolean DeletePending; /**< Object was deleted while there were still member3410 GLboolean DeletePending; member
586 fb->DeletePending || in update_color_read_buffer()
1019 if (oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending) in bind_buffer_object()1602 bufObj->DeletePending = GL_TRUE; in delete_buffers()
616 fb->DeletePending = GL_TRUE; in dri_destroy_buffer()
395 fb->DeletePending = GL_TRUE; in xmesa_free_buffer()