Searched refs:DepthMode (Results 1 – 11 of 11) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_texstate.c | 42 translate_texture_format(mesa_format mesa_format, GLenum DepthMode) in translate_texture_format() argument 74 if (DepthMode == GL_ALPHA) in translate_texture_format() 76 else if (DepthMode == GL_INTENSITY) in translate_texture_format() 93 if (DepthMode == GL_ALPHA) in translate_texture_format() 95 else if (DepthMode == GL_INTENSITY) in translate_texture_format() 176 tObj->DepthMode); in i915_update_tex_unit()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 100 enum DepthMode enum 123 DepthMode depth; 163 drawOp.depth = (DepthMode)rnd.getInt(0, DEPTHMODE_LAST-1); in randomizeDrawOp()
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/external/mesa3d/src/mesa/main/ |
D | texparam.c | 507 if (texObj->DepthMode == params[0]) in set_tex_parameteri() 514 texObj->DepthMode = params[0]; in set_tex_parameteri() 1921 *params = (GLfloat) obj->DepthMode; in get_tex_parameterfv() 2163 *params = (GLint) obj->DepthMode; in get_tex_parameteriv()
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D | texobj.c | 315 obj->DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE; in _mesa_initialize_texture_object() 456 dest->DepthMode = src->DepthMode; in _mesa_copy_texture_object()
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D | texstate.c | 530 format = texObj->DepthMode; in update_tex_combine()
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D | attrib.c | 894 _mesa_TexParameteri(target, GL_DEPTH_TEXTURE_MODE, obj->DepthMode); in pop_texture_group()
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D | mtypes.h | 1024 GLenum DepthMode; /**< GL_ARB_depth_texture */ member
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/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 2437 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_nearest_cube() 2461 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_linear_cube() 2496 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_cube_nearest_mipmap_nearest() 2521 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_cube_linear_mipmap_nearest() 2556 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_cube_nearest_mipmap_linear() 2591 apply_depth_mode(tObj->DepthMode, rgba[i][0], rgba[i]); in sample_cube_linear_mipmap_linear() 3594 apply_depth_mode(tObj->DepthMode, result, texel[i]); in sample_depth_texture() 3673 apply_depth_mode(tObj->DepthMode, result, texel[i]); in sample_depth_texture()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_sampler_view.c | 375 GLenum depth_mode = stObj->base.DepthMode; in get_texture_format_swizzle()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_wm_surface_state.c | 327 GLenum depth_mode = t->DepthMode; in brw_get_texture_swizzle() 484 const bool alpha_depth = obj->DepthMode == GL_ALPHA && in brw_update_texture_surface()
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D | brw_wm.c | 310 const bool alpha_depth = t->DepthMode == GL_ALPHA && in brw_populate_sampler_prog_key_data()
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