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Searched refs:DesiredSequenceNumber (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceGlobalContext.cpp581 uint32_t DesiredSequenceNumber = getFirstSequenceNumber(); in emitItems() local
582 uint32_t ShuffleStartIndex = DesiredSequenceNumber; in emitItems()
583 uint32_t ShuffleEndIndex = DesiredSequenceNumber; in emitItems()
592 resizePending(&Pending, DesiredSequenceNumber); in emitItems()
594 if (Pending[DesiredSequenceNumber] == nullptr) { in emitItems()
603 if (Threaded && ItemSeq != DesiredSequenceNumber) { in emitItems()
613 Pending[DesiredSequenceNumber] = std::move(RawItem); in emitItems()
616 const auto *CurrentWorkItem = Pending[DesiredSequenceNumber].get(); in emitItems()
622 DesiredSequenceNumber++; in emitItems()