Searched refs:DesiredSequenceNumber (Results 1 – 1 of 1) sorted by relevance
581 uint32_t DesiredSequenceNumber = getFirstSequenceNumber(); in emitItems() local582 uint32_t ShuffleStartIndex = DesiredSequenceNumber; in emitItems()583 uint32_t ShuffleEndIndex = DesiredSequenceNumber; in emitItems()592 resizePending(&Pending, DesiredSequenceNumber); in emitItems()594 if (Pending[DesiredSequenceNumber] == nullptr) { in emitItems()603 if (Threaded && ItemSeq != DesiredSequenceNumber) { in emitItems()613 Pending[DesiredSequenceNumber] = std::move(RawItem); in emitItems()616 const auto *CurrentWorkItem = Pending[DesiredSequenceNumber].get(); in emitItems()622 DesiredSequenceNumber++; in emitItems()