Searched refs:Direct3DIndexBuffer8 (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DIndexBuffer8.cpp | 25 …Direct3DIndexBuffer8::Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned … in Direct3DIndexBuffer8() function in D3D8::Direct3DIndexBuffer8 30 Direct3DIndexBuffer8::~Direct3DIndexBuffer8() in ~Direct3DIndexBuffer8() 35 long Direct3DIndexBuffer8::QueryInterface(const IID &iid, void **object) in QueryInterface() 54 unsigned long Direct3DIndexBuffer8::AddRef() in AddRef() 61 unsigned long Direct3DIndexBuffer8::Release() in Release() 68 long Direct3DIndexBuffer8::FreePrivateData(const GUID &guid) in FreePrivateData() 75 long Direct3DIndexBuffer8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData() 82 void Direct3DIndexBuffer8::PreLoad() in PreLoad() 89 …long Direct3DIndexBuffer8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, … in SetPrivateData() 96 long Direct3DIndexBuffer8::GetDevice(IDirect3DDevice8 **device) in GetDevice() [all …]
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D | Direct3DIndexBuffer8.hpp | 29 class Direct3DIndexBuffer8 : public IDirect3DIndexBuffer8, public Direct3DResource8 class 32 …Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT … 34 ~Direct3DIndexBuffer8() override;
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D | Direct3DStateBlock8.hpp | 29 class Direct3DIndexBuffer8; 52 void setIndices(Direct3DIndexBuffer8 *indexData, unsigned int baseVertexIndex); 109 Direct3DIndexBuffer8 *indexBuffer;
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D | Direct3DDevice8.hpp | 44 class Direct3DIndexBuffer8; 161 bool bindData(Direct3DIndexBuffer8 *indexBuffer, int base); 163 void bindIndexBuffer(Direct3DIndexBuffer8 *indexBuffer); 227 Direct3DIndexBuffer8 *indexData;
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D | Direct3DDevice8.cpp | 633 *indexBuffer = new Direct3DIndexBuffer8(this, length, usage, format, pool); in CreateIndexBuffer() 992 …Direct3DIndexBuffer8 *indexBuffer = new Direct3DIndexBuffer8(this, length, 0, indexDataFormat, D3D… in DrawIndexedPrimitiveUP() 4250 Direct3DIndexBuffer8 *indexBuffer = static_cast<Direct3DIndexBuffer8*>(iIndexBuffer); in SetIndices() 4336 bool Direct3DDevice8::bindData(Direct3DIndexBuffer8 *indexBuffer, int base) in bindData() 4588 void Direct3DDevice8::bindIndexBuffer(Direct3DIndexBuffer8 *indexBuffer) in bindIndexBuffer()
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D | Direct3DStateBlock8.cpp | 314 void Direct3DStateBlock8::setIndices(Direct3DIndexBuffer8 *indexData, unsigned int baseVertexIndex) in setIndices()
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