Searched refs:Direct3DIndexBuffer9 (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DIndexBuffer9.cpp | 25 …Direct3DIndexBuffer9::Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned … in Direct3DIndexBuffer9() function in D3D9::Direct3DIndexBuffer9 31 Direct3DIndexBuffer9::~Direct3DIndexBuffer9() in ~Direct3DIndexBuffer9() 36 long Direct3DIndexBuffer9::QueryInterface(const IID &iid, void **object) in QueryInterface() 57 unsigned long Direct3DIndexBuffer9::AddRef() in AddRef() 64 unsigned long Direct3DIndexBuffer9::Release() in Release() 71 long Direct3DIndexBuffer9::FreePrivateData(const GUID &guid) in FreePrivateData() 80 long Direct3DIndexBuffer9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData() 89 void Direct3DIndexBuffer9::PreLoad() in PreLoad() 98 …long Direct3DIndexBuffer9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, … in SetPrivateData() 107 long Direct3DIndexBuffer9::GetDevice(IDirect3DDevice9 **device) in GetDevice() [all …]
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D | Direct3DIndexBuffer9.hpp | 29 class Direct3DIndexBuffer9 : public IDirect3DIndexBuffer9, public Direct3DResource9 class 32 …Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT … 34 ~Direct3DIndexBuffer9() override;
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D | Direct3DStateBlock9.hpp | 29 class Direct3DIndexBuffer9; 57 void setIndices(Direct3DIndexBuffer9 *indexData); 128 Direct3DIndexBuffer9 *indexBuffer;
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D | Direct3DDevice9.hpp | 46 class Direct3DIndexBuffer9; 193 bool bindResources(Direct3DIndexBuffer9 *indexBuffer); 195 void bindIndexBuffer(Direct3DIndexBuffer9 *indexBuffer); 284 Direct3DIndexBuffer9 *indexData;
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D | Direct3DStateBlock9.cpp | 355 Direct3DIndexBuffer9 *indexBuffer; in Capture() 648 void Direct3DStateBlock9::setIndices(Direct3DIndexBuffer9 *indexBuffer) in setIndices()
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D | Direct3DDevice9Ex.hpp | 45 class Direct3DIndexBuffer9;
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D | Direct3DDevice9.cpp | 628 *indexBuffer = new Direct3DIndexBuffer9(this, length, usage, format, pool); in CreateIndexBuffer() 1100 …Direct3DIndexBuffer9 *indexBuffer = new Direct3DIndexBuffer9(this, length, 0, indexDataFormat, D3D… in DrawIndexedPrimitiveUP() 2776 Direct3DIndexBuffer9 *indexBuffer = static_cast<Direct3DIndexBuffer9*>(iIndexBuffer); in SetIndices() 5699 bool Direct3DDevice9::bindResources(Direct3DIndexBuffer9 *indexBuffer) in bindResources() 5842 void Direct3DDevice9::bindIndexBuffer(Direct3DIndexBuffer9 *indexBuffer) in bindIndexBuffer()
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