Home
last modified time | relevance | path

Searched refs:Direct3DVertexBuffer9 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DVertexBuffer9.cpp25Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigne… in Direct3DVertexBuffer9() function in D3D9::Direct3DVertexBuffer9
70 Direct3DVertexBuffer9::~Direct3DVertexBuffer9() in ~Direct3DVertexBuffer9()
75 long Direct3DVertexBuffer9::QueryInterface(const IID &iid, void **object) in QueryInterface()
96 unsigned long Direct3DVertexBuffer9::AddRef() in AddRef()
103 unsigned long Direct3DVertexBuffer9::Release() in Release()
110 long Direct3DVertexBuffer9::FreePrivateData(const GUID &guid) in FreePrivateData()
119 long Direct3DVertexBuffer9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData()
128 void Direct3DVertexBuffer9::PreLoad() in PreLoad()
137 …long Direct3DVertexBuffer9::SetPrivateData(const GUID &guid, const void *data, unsigned long size,… in SetPrivateData()
146 long Direct3DVertexBuffer9::GetDevice(IDirect3DDevice9 **device) in GetDevice()
[all …]
DDirect3DVertexBuffer9.hpp29 class Direct3DVertexBuffer9 : public IDirect3DVertexBuffer9, public Direct3DResource9 class
32Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF,…
34 ~Direct3DVertexBuffer9() override;
DDirect3DStateBlock9.hpp30 class Direct3DVertexBuffer9;
68 …void setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *data, unsigned int offset, unsign…
145 Direct3DVertexBuffer9 *vertexBuffer;
DDirect3DDevice9.hpp45 class Direct3DVertexBuffer9;
280 Direct3DVertexBuffer9 *dataStream[MAX_VERTEX_INPUTS];
DDirect3DStateBlock9.cpp412 Direct3DVertexBuffer9 *vertexBuffer; in Capture()
728 …void Direct3DStateBlock9::setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *vertexBuffer… in setStreamSource()
DDirect3DDevice9Ex.hpp44 class Direct3DVertexBuffer9;
DDirect3DDevice9.cpp867 *vertexBuffer = new Direct3DVertexBuffer9(this, length, usage, FVF, pool); in CreateVertexBuffer()
1077Direct3DVertexBuffer9 *vertexBuffer = new Direct3DVertexBuffer9(this, length, 0, 0, D3DPOOL_DEFAUL… in DrawIndexedPrimitiveUP()
4408 Direct3DVertexBuffer9 *vertexBuffer = static_cast<Direct3DVertexBuffer9*>(iVertexBuffer); in SetStreamSource()
5741 Direct3DVertexBuffer9 *streamBuffer = dataStream[stream]; in bindVertexStreams()