Searched refs:Direct3DVertexBuffer9 (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DVertexBuffer9.cpp | 25 …Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigne… in Direct3DVertexBuffer9() function in D3D9::Direct3DVertexBuffer9 70 Direct3DVertexBuffer9::~Direct3DVertexBuffer9() in ~Direct3DVertexBuffer9() 75 long Direct3DVertexBuffer9::QueryInterface(const IID &iid, void **object) in QueryInterface() 96 unsigned long Direct3DVertexBuffer9::AddRef() in AddRef() 103 unsigned long Direct3DVertexBuffer9::Release() in Release() 110 long Direct3DVertexBuffer9::FreePrivateData(const GUID &guid) in FreePrivateData() 119 long Direct3DVertexBuffer9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData() 128 void Direct3DVertexBuffer9::PreLoad() in PreLoad() 137 …long Direct3DVertexBuffer9::SetPrivateData(const GUID &guid, const void *data, unsigned long size,… in SetPrivateData() 146 long Direct3DVertexBuffer9::GetDevice(IDirect3DDevice9 **device) in GetDevice() [all …]
|
D | Direct3DVertexBuffer9.hpp | 29 class Direct3DVertexBuffer9 : public IDirect3DVertexBuffer9, public Direct3DResource9 class 32 …Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF,… 34 ~Direct3DVertexBuffer9() override;
|
D | Direct3DStateBlock9.hpp | 30 class Direct3DVertexBuffer9; 68 …void setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *data, unsigned int offset, unsign… 145 Direct3DVertexBuffer9 *vertexBuffer;
|
D | Direct3DDevice9.hpp | 45 class Direct3DVertexBuffer9; 280 Direct3DVertexBuffer9 *dataStream[MAX_VERTEX_INPUTS];
|
D | Direct3DStateBlock9.cpp | 412 Direct3DVertexBuffer9 *vertexBuffer; in Capture() 728 …void Direct3DStateBlock9::setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *vertexBuffer… in setStreamSource()
|
D | Direct3DDevice9Ex.hpp | 44 class Direct3DVertexBuffer9;
|
D | Direct3DDevice9.cpp | 867 *vertexBuffer = new Direct3DVertexBuffer9(this, length, usage, FVF, pool); in CreateVertexBuffer() 1077 …Direct3DVertexBuffer9 *vertexBuffer = new Direct3DVertexBuffer9(this, length, 0, 0, D3DPOOL_DEFAUL… in DrawIndexedPrimitiveUP() 4408 Direct3DVertexBuffer9 *vertexBuffer = static_cast<Direct3DVertexBuffer9*>(iVertexBuffer); in SetStreamSource() 5741 Direct3DVertexBuffer9 *streamBuffer = dataStream[stream]; in bindVertexStreams()
|