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Searched refs:EGL_BACK_BUFFER (Results 1 – 16 of 16) sorted by relevance

/external/deqp/modules/egl/
DteglMutableRenderBufferTests.cpp253 …EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_BACK_BUFFER)… in iterate()
293 if (curRenderBuffer != EGL_BACK_BUFFER) in iterate()
309 …EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_BACK_BUFFER)… in iterate()
311 if (curRenderBuffer != EGL_BACK_BUFFER) in iterate()
348 if (curRenderBuffer != EGL_BACK_BUFFER) in iterate()
371 if (curRenderBuffer != EGL_BACK_BUFFER) in iterate()
DteglNegativeApiTests.cpp174 expectFalse(eglBindTexImage(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init()
177 expectFalse(eglBindTexImage((EGLDisplay)-1, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init()
184 expectFalse(eglBindTexImage(display, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init()
187 expectFalse(eglBindTexImage(display, (EGLSurface)-1, EGL_BACK_BUFFER)); in init()
1161 expectFalse(eglReleaseTexImage(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init()
1164 expectFalse(eglReleaseTexImage((EGLDisplay)-1, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init()
1171 expectFalse(eglReleaseTexImage(display, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init()
1174 expectFalse(eglReleaseTexImage(display, (EGLSurface)-1, EGL_BACK_BUFFER)); in init()
DteglQueryContextTests.cpp285 else if (config.surfaceTypeBit == EGL_PBUFFER_BIT && renderBuffer != EGL_BACK_BUFFER) in executeForContext()
290 …eTypeBit == EGL_WINDOW_BIT && renderBuffer != EGL_SINGLE_BUFFER && renderBuffer != EGL_BACK_BUFFER) in executeForContext()
DteglQuerySurfaceTests.cpp175 if (renderBuffer != EGL_BACK_BUFFER && renderBuffer != EGL_SINGLE_BUFFER) in checkCommonAttributes()
/external/mesa3d/src/egl/main/
Deglsurface.c121 if (val != EGL_BACK_BUFFER && val != EGL_SINGLE_BUFFER) { in _eglParseSurfaceAttribList()
248 EGLint renderBuffer = EGL_BACK_BUFFER; in _eglInitSurface()
503 if (buffer != EGL_BACK_BUFFER) in _eglBindTexImage()
533 if (buffer != EGL_BACK_BUFFER) in _eglReleaseTexImage()
/external/swiftshader/src/OpenGL/libEGL/
DSurface.hpp98 EGLenum renderBuffer = EGL_BACK_BUFFER; // Render buffer
DlibEGL.cpp682 if(buffer != EGL_BACK_BUFFER) in BindTexImage()
724 if(buffer != EGL_BACK_BUFFER) in ReleaseTexImage()
1039 *value = EGL_BACK_BUFFER; in QueryContext()
DDisplay.cpp302 case EGL_BACK_BUFFER: in createWindowSurface()
/external/deqp/framework/egl/
DegluStrUtil.inl229 case EGL_BACK_BUFFER: return "EGL_BACK_BUFFER";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Degl.h185 #define EGL_BACK_BUFFER 0x3084 macro
/external/mesa3d/include/EGL/
Degl.h149 #define EGL_BACK_BUFFER 0x3084 macro
/external/swiftshader/include/EGL/
Degl.h149 #define EGL_BACK_BUFFER 0x3084 macro
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp1574 EGLBoolean result = eglBindTexImage(getDisplay(), *pbuffer, EGL_BACK_BUFFER); in bindIOSurfaceToTexture()
1620 EGLBoolean result = eglReleaseTexImage(getDisplay(), pbuffer, EGL_BACK_BUFFER); in doClearTest()
1674 EGLBoolean result = eglReleaseTexImage(getDisplay(), pbuffer, EGL_BACK_BUFFER); in doSampleTest()
/external/deqp/framework/egl/wrapper/
DeglwEnumsC.inl118 #define EGL_BACK_BUFFER 0x3084 macro
DeglwEnums.inl118 #define EGL_BACK_BUFFER 0x3084 macro
/external/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c1311 dri2_ctx->base.WindowRenderBuffer = EGL_BACK_BUFFER; in dri2_create_context()