Searched refs:EGL_BACK_BUFFER (Results 1 – 16 of 16) sorted by relevance
/external/deqp/modules/egl/ |
D | teglMutableRenderBufferTests.cpp | 253 …EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_BACK_BUFFER)… in iterate() 293 if (curRenderBuffer != EGL_BACK_BUFFER) in iterate() 309 …EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_BACK_BUFFER)… in iterate() 311 if (curRenderBuffer != EGL_BACK_BUFFER) in iterate() 348 if (curRenderBuffer != EGL_BACK_BUFFER) in iterate() 371 if (curRenderBuffer != EGL_BACK_BUFFER) in iterate()
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D | teglNegativeApiTests.cpp | 174 expectFalse(eglBindTexImage(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init() 177 expectFalse(eglBindTexImage((EGLDisplay)-1, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init() 184 expectFalse(eglBindTexImage(display, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init() 187 expectFalse(eglBindTexImage(display, (EGLSurface)-1, EGL_BACK_BUFFER)); in init() 1161 expectFalse(eglReleaseTexImage(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init() 1164 expectFalse(eglReleaseTexImage((EGLDisplay)-1, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init() 1171 expectFalse(eglReleaseTexImage(display, EGL_NO_SURFACE, EGL_BACK_BUFFER)); in init() 1174 expectFalse(eglReleaseTexImage(display, (EGLSurface)-1, EGL_BACK_BUFFER)); in init()
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D | teglQueryContextTests.cpp | 285 else if (config.surfaceTypeBit == EGL_PBUFFER_BIT && renderBuffer != EGL_BACK_BUFFER) in executeForContext() 290 …eTypeBit == EGL_WINDOW_BIT && renderBuffer != EGL_SINGLE_BUFFER && renderBuffer != EGL_BACK_BUFFER) in executeForContext()
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D | teglQuerySurfaceTests.cpp | 175 if (renderBuffer != EGL_BACK_BUFFER && renderBuffer != EGL_SINGLE_BUFFER) in checkCommonAttributes()
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/external/mesa3d/src/egl/main/ |
D | eglsurface.c | 121 if (val != EGL_BACK_BUFFER && val != EGL_SINGLE_BUFFER) { in _eglParseSurfaceAttribList() 248 EGLint renderBuffer = EGL_BACK_BUFFER; in _eglInitSurface() 503 if (buffer != EGL_BACK_BUFFER) in _eglBindTexImage() 533 if (buffer != EGL_BACK_BUFFER) in _eglReleaseTexImage()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.hpp | 98 EGLenum renderBuffer = EGL_BACK_BUFFER; // Render buffer
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D | libEGL.cpp | 682 if(buffer != EGL_BACK_BUFFER) in BindTexImage() 724 if(buffer != EGL_BACK_BUFFER) in ReleaseTexImage() 1039 *value = EGL_BACK_BUFFER; in QueryContext()
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D | Display.cpp | 302 case EGL_BACK_BUFFER: in createWindowSurface()
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/external/deqp/framework/egl/ |
D | egluStrUtil.inl | 229 case EGL_BACK_BUFFER: return "EGL_BACK_BUFFER";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/ |
D | egl.h | 185 #define EGL_BACK_BUFFER 0x3084 macro
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/external/mesa3d/include/EGL/ |
D | egl.h | 149 #define EGL_BACK_BUFFER 0x3084 macro
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/external/swiftshader/include/EGL/ |
D | egl.h | 149 #define EGL_BACK_BUFFER 0x3084 macro
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 1574 EGLBoolean result = eglBindTexImage(getDisplay(), *pbuffer, EGL_BACK_BUFFER); in bindIOSurfaceToTexture() 1620 EGLBoolean result = eglReleaseTexImage(getDisplay(), pbuffer, EGL_BACK_BUFFER); in doClearTest() 1674 EGLBoolean result = eglReleaseTexImage(getDisplay(), pbuffer, EGL_BACK_BUFFER); in doSampleTest()
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/external/deqp/framework/egl/wrapper/ |
D | eglwEnumsC.inl | 118 #define EGL_BACK_BUFFER 0x3084 macro
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D | eglwEnums.inl | 118 #define EGL_BACK_BUFFER 0x3084 macro
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/external/mesa3d/src/egl/drivers/dri2/ |
D | egl_dri2.c | 1311 dri2_ctx->base.WindowRenderBuffer = EGL_BACK_BUFFER; in dri2_create_context()
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