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Searched refs:EGL_BAD_NATIVE_WINDOW (Results 1 – 18 of 18) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp336 return error(EGL_BAD_NATIVE_WINDOW, false); in checkForResize()
350 return error(EGL_BAD_NATIVE_WINDOW, false); in checkForResize()
Dmain.cpp325 case EGL_BAD_NATIVE_WINDOW: TRACE("\t! Error generated: bad native window\n"); break; in error()
DlibEGL.cpp347 return error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); in CreatePlatformWindowSurface()
/external/deqp/framework/egl/
DegluStrUtil.inl54 case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
DegluGLContextFactory.cpp510 const bool badWindow = error == EGL_BAD_SURFACE || error == EGL_BAD_NATIVE_WINDOW; in postIterate()
/external/mesa3d/src/egl/main/
Deglcurrent.c258 case EGL_BAD_NATIVE_WINDOW: in _eglInternalError()
Deglapi.c841 RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_FALSE); in eglMakeCurrent()
843 RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_FALSE); in eglMakeCurrent()
880 RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); in _eglCreateWindowSurfaceCommon()
896 RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); in _eglCreateWindowSurfaceCommon()
1252 RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_FALSE); in eglSwapBuffers()
/external/mesa3d/docs/specs/
DEGL_MESA_platform_surfaceless.txt92 generates EGL_BAD_NATIVE_WINDOW. The justification for this unconditional
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Degl.h88 #define EGL_BAD_NATIVE_WINDOW 0x300B macro
/external/mesa3d/src/egl/drivers/dri2/
Dplatform_x11.c277 _eglError(EGL_BAD_NATIVE_WINDOW, "xcb_get_geometry"); in dri2_x11_create_surface()
305 _eglError(EGL_BAD_NATIVE_WINDOW, in dri2_x11_create_surface()
911 return _eglError(EGL_BAD_NATIVE_WINDOW, __func__); in dri2_x11_swap_buffers()
Dplatform_android.c328 _eglError(EGL_BAD_NATIVE_WINDOW, "droid_create_surface"); in droid_create_surface()
332 _eglError(EGL_BAD_NATIVE_WINDOW, "droid_create_surface"); in droid_create_surface()
/external/mesa3d/include/EGL/
Degl.h72 #define EGL_BAD_NATIVE_WINDOW 0x300B macro
/external/swiftshader/include/EGL/
Degl.h72 #define EGL_BAD_NATIVE_WINDOW 0x300B macro
/external/skqp/platform_tools/android/apps/skottie/src/main/java/org/skia/skottie/
DSkottieRunner.java428 || error == EGL10.EGL_BAD_NATIVE_WINDOW) { in drawFrame()
/external/skia/platform_tools/android/apps/skottie/src/main/java/org/skia/skottie/
DSkottieRunner.java428 || error == EGL10.EGL_BAD_NATIVE_WINDOW) { in drawFrame()
/external/deqp/framework/egl/wrapper/
DeglwEnumsC.inl59 #define EGL_BAD_NATIVE_WINDOW 0x300B macro
DeglwEnums.inl59 #define EGL_BAD_NATIVE_WINDOW 0x300B macro
/external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
DPVRShellAPI.cpp732 case EGL_BAD_NATIVE_WINDOW: in StringFrom_eglGetError()