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Searched refs:EGL_CONTEXT_LOST (Results 1 – 10 of 10) sorted by relevance

/external/deqp/framework/egl/
DegluStrUtil.inl57 case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
/external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
DPVRShellAPI.cpp298 if((eglGetError() == EGL_CONTEXT_LOST)) in ApiInitAPI()
861 if(eglGetError() == EGL_CONTEXT_LOST) in ApiRenderComplete()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Degl.h91 #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ macro
/external/replicaisland/src/com/replica/replicaisland/
DGLSurfaceView.java1027 return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; in swap()
1058 return currentContext != EGL10.EGL_NO_CONTEXT && mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; in verifyContext()
/external/mesa3d/include/EGL/
Degl.h152 #define EGL_CONTEXT_LOST 0x300E macro
/external/swiftshader/include/EGL/
Degl.h152 #define EGL_CONTEXT_LOST 0x300E macro
/external/deqp/framework/egl/wrapper/
DeglwEnumsC.inl62 #define EGL_CONTEXT_LOST 0x300E macro
DeglwEnums.inl62 #define EGL_CONTEXT_LOST 0x300E macro
/external/mesa3d/docs/specs/OLD/
DEGL_MESA_screen_surface.txt121 but also relating to what events can trigger EGL_CONTEXT_LOST. Also
229 EGL_SCREEN_LOST error (similar to EGL_CONTEXT_LOST) can be recorded
/external/swiftshader/src/OpenGL/libEGL/
Dmain.cpp328 case EGL_CONTEXT_LOST: TRACE("\t! Error generated: context lost\n"); break; in error()