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Searched refs:EGL_LUMINANCE_BUFFER (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/egl/main/
Deglconfig.c320 if (val != EGL_RGB_BUFFER && val != EGL_LUMINANCE_BUFFER) in _eglValidateConfig()
398 case EGL_LUMINANCE_BUFFER: in _eglValidateConfig()
616 STATIC_ASSERT(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER); in _eglCompareConfigs()
/external/deqp/framework/egl/
DegluStrUtil.inl188 case EGL_LUMINANCE_BUFFER: return "EGL_LUMINANCE_BUFFER";
/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp214 static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, ""); in operator ()()
302 static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, ""); in operator ()()
/external/deqp/modules/egl/
DteglQueryConfigTests.cpp295 const bool isLuminanceBuffer = value == EGL_LUMINANCE_BUFFER; in checkColorBufferType()
474 else if (colorBufferType == EGL_LUMINANCE_BUFFER) in executeTest()
DteglChooseConfigReference.cpp109 case EGL_LUMINANCE_BUFFER: return 1; in getColorBufferTypeRank()
191 case EGL_LUMINANCE_BUFFER: in compareColorBufferBits()
DteglChooseConfigTests.cpp380 static const EGLint types[] = { EGL_RGB_BUFFER, EGL_LUMINANCE_BUFFER }; in getBufferType()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Degl.h139 #define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */ macro
/external/mesa3d/include/EGL/
Degl.h187 #define EGL_LUMINANCE_BUFFER 0x308F macro
/external/swiftshader/include/EGL/
Degl.h187 #define EGL_LUMINANCE_BUFFER 0x308F macro
/external/deqp/framework/egl/wrapper/
DeglwEnumsC.inl139 #define EGL_LUMINANCE_BUFFER 0x308F macro
DeglwEnums.inl139 #define EGL_LUMINANCE_BUFFER 0x308F macro
/external/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c235 value = EGL_LUMINANCE_BUFFER; in dri2_add_config()