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Searched refs:EGL_TRANSPARENT_RGB (Results 1 – 9 of 9) sorted by relevance

/external/deqp/framework/egl/
DegluStrUtil.inl209 case EGL_TRANSPARENT_RGB: return "EGL_TRANSPARENT_RGB";
/external/deqp/modules/egl/
DteglQueryConfigTests.cpp321 if (!(value == EGL_NONE || value == EGL_TRANSPARENT_RGB)) in checkTransparentType()
518 if (transparentType == EGL_TRANSPARENT_RGB) in executeTest()
DteglChooseConfigTests.cpp273 { EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB }, in getValue()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Degl.h137 #define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ macro
/external/mesa3d/include/EGL/
Degl.h114 #define EGL_TRANSPARENT_RGB 0x3052 macro
/external/swiftshader/include/EGL/
Degl.h114 #define EGL_TRANSPARENT_RGB 0x3052 macro
/external/deqp/framework/egl/wrapper/
DeglwEnumsC.inl100 #define EGL_TRANSPARENT_RGB 0x3052 macro
DeglwEnums.inl100 #define EGL_TRANSPARENT_RGB 0x3052 macro
/external/mesa3d/src/egl/main/
Deglconfig.c316 if (val != EGL_NONE && val != EGL_TRANSPARENT_RGB) in _eglValidateConfig()