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Searched refs:EShLangCount (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/StandAlone/
DStandAlone.cpp184 std::array<std::array<unsigned int, EShLangCount>, glslang::EResCount> baseBinding;
185 std::array<std::array<TPerSetBaseBinding, EShLangCount>, glslang::EResCount> baseBindingForSet;
186 std::array<std::vector<std::string>, EShLangCount> baseResourceSetBinding;
310 EShLanguage lang = EShLangCount; in ProcessBindingBase()
339 const int langMin = (lang < EShLangCount) ? lang+0 : 0; in ProcessBindingBase()
340 const int langMax = (lang < EShLangCount) ? lang+1 : EShLangCount; in ProcessBindingBase()
350 …ceSetBindingBase(int& argc, char**& argv, std::array<std::vector<std::string>, EShLangCount>& base) in ProcessResourceSetBindingBase()
379 for (int lang=0; lang<EShLangCount; ++lang) in ProcessResourceSetBindingBase()
1063 for (int stage = 0; stage < EShLangCount; ++stage) { in CompileAndLinkShaderUnits()
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h106 EShLangCount, enumerator
725 std::list<TShader*> stages[EShLangCount];
726 TIntermediate* intermediate[EShLangCount];
727 …bool newedIntermediate[EShLangCount]; // track which intermediate were "new" versus reusing a…
/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp227 …e* SharedSymbolTables[VersionCount][SpvVersionCount][ProfileCount][SourceCount][EShLangCount] = {};
435 TSymbolTable* stageTables[EShLangCount]; in SetupBuiltinSymbolTable()
438 for (int stage = 0; stage < EShLangCount; ++stage) in SetupBuiltinSymbolTable()
455 for (int stage = 0; stage < EShLangCount; ++stage) { in SetupBuiltinSymbolTable()
468 for (int stage = 0; stage < EShLangCount; ++stage) in SetupBuiltinSymbolTable()
1352 for (int stage = 0; stage < EShLangCount; ++stage) { in ShFinalize()
1843 for (int s = 0; s < EShLangCount; ++s) { in TProgram()
1855 for (int s = 0; s < EShLangCount; ++s) in ~TProgram()
1878 for (int s = 0; s < EShLangCount; ++s) { in link()
1976 for (int s = 0; s < EShLangCount; ++s) { in buildReflection()
[all …]
DInitialize.h74 TString stageBuiltins[EShLangCount];
/external/deqp-deps/glslang/gtests/
DTestFixture.cpp83 return EShLangCount; in GetShaderStage()
/external/deqp-deps/glslang/hlsl/
DhlslParseables.cpp523 static const EShLanguageMask EShLangAll = EShLanguageMask(EShLangCount - 1); in initialize()
948 …for (int stage = 0; stage < EShLangCount; ++stage) { // for each st… in initialize()