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Searched refs:EShTexSampTransKeep (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/gtests/
DTestFixture.h216 EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep,
453EShTexSampTransKeep, enableOptimizer, enableDebug, automap);
482 EShTexSampTransKeep, false, automap);
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h217 EShTexSampTransKeep, // keep textures and samplers as is (default) enumerator
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dlocalintermediate.h255 textureSamplerTransformMode(EShTexSampTransKeep),
DIntermediate.cpp2607 case EShTexSampTransKeep: in postProcess()