/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 155 #define SHADER_OP_CASE(NAME, DESCRIPTION, SHADER_OP, EVAL_FUNC_BODY) \ in init() argument 157 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC… in init()
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D | es2fShaderStructTests.cpp | 219 …#define LOCAL_STRUCT_CASE_PARAMETERIZED(NAME, DESCRIPTION, FLAGS, SHADER_SRC, EVAL_FUNC_BODY, PARA… in init() argument 221 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUN… in init() 226 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, EVAL_FUNC_BODY) \ in init() argument 227 LOCAL_STRUCT_CASE_PARAMETERIZED(NAME, DESCRIPTION, FLAGS, SHADER_SRC, EVAL_FUNC_BODY, DE_NULL) in init() 1335 …STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 1340 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 188 …#define LOCAL_STRUCT_CASE_PARAMETERIZED(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY, PARAMS) … in init() argument 190 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC… in init() 195 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init() argument 196 LOCAL_STRUCT_CASE_PARAMETERIZED(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY, DE_NULL) in init() 1339 …UCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 1344 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC… in init()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderStructTests.cpp | 202 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) … in init() argument 207 static void eval(ShaderEvalContext& c) EVAL_FUNC_BODY \ in init() 1033 …FORM_STRUCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) \ in init() argument 1043 … static void eval(ShaderEvalContext& c) EVAL_FUNC_BODY \ in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 148 …#define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 151 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC… in init() 1246 …#define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) … in init() argument 1251 …struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUN… in init()
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