Searched refs:EXCLUDE_3D (Results 1 – 2 of 2) sorted by relevance
72 SupportedTextureDataType(GL_DEPTH_COMPONENT, GL_FLOAT, MINMAX | EXCLUDE_3D | EXCLUDE_CUBE)); in TextureFilterMinmaxUtils()74 …SupportedTextureDataType(GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, MINMAX | EXCLUDE_3D | EXCLUDE_CUBE)… in TextureFilterMinmaxUtils()667 …if (dataTypeIter->hasFlag(TextureFilterMinmaxUtils::EXCLUDE_3D) && textureType->getType() == GL_TE… in iterate()792 …if (dataTypeIter->hasFlag(TextureFilterMinmaxUtils::EXCLUDE_3D) && textureType->getType() == GL_TE… in iterate()
50 EXCLUDE_3D = (1u << 2), enumerator