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Searched refs:EXPLOSION_LARGE (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectFactory.java108 EXPLOSION_LARGE(50), enumConstant
503 case EXPLOSION_LARGE:
5603 lifetime.setObjectToSpawnOnDeath(GameObjectType.EXPLOSION_LARGE);
5803 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.EXPLOSION_LARGE);
5843 setStaticData(GameObjectType.EXPLOSION_LARGE, staticData);
5870 addStaticData(GameObjectType.EXPLOSION_LARGE, object, sprite);