Searched refs:EXPLOSION_LARGE (Results 1 – 1 of 1) sorted by relevance
108 EXPLOSION_LARGE(50), enumConstant503 case EXPLOSION_LARGE:5603 lifetime.setObjectToSpawnOnDeath(GameObjectType.EXPLOSION_LARGE);5803 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.EXPLOSION_LARGE);5843 setStaticData(GameObjectType.EXPLOSION_LARGE, staticData);5870 addStaticData(GameObjectType.EXPLOSION_LARGE, object, sprite);