Searched refs:E_GL_ARB_shader_group_vote (Results 1 – 3 of 3) sorted by relevance
131 const char* const E_GL_ARB_shader_group_vote = "GL_ARB_shader_group_vote"; variable
177 extensionBehavior[E_GL_ARB_shader_group_vote] = EBhDisable; in initializeExtensionBehavior()
7853 … symbolTable.setFunctionExtensions("anyInvocationARB", 1, &E_GL_ARB_shader_group_vote); in add2ndGenerationSamplingImaging()7854 … symbolTable.setFunctionExtensions("allInvocationsARB", 1, &E_GL_ARB_shader_group_vote); in add2ndGenerationSamplingImaging()7855 … symbolTable.setFunctionExtensions("allInvocationsEqualARB", 1, &E_GL_ARB_shader_group_vote); in add2ndGenerationSamplingImaging()