Searched refs:E_GL_NV_shader_texture_footprint (Results 1 – 3 of 3) sorted by relevance
/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | Versions.h | 218 const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint"; variable
|
D | Versions.cpp | 246 extensionBehavior[E_GL_NV_shader_texture_footprint] = EBhDisable; in initializeExtensionBehavior()
|
D | Initialize.cpp | 7905 …olTable.setFunctionExtensions("textureFootprintNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging() 7906 …olTable.setFunctionExtensions("textureFootprintClampNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging() 7907 …olTable.setFunctionExtensions("textureFootprintLodNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging() 7908 …olTable.setFunctionExtensions("textureFootprintGradNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging() 7909 …olTable.setFunctionExtensions("textureFootprintGradClampNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging()
|